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curl-6 said:
robzo100 said:

II'm fine with that, less saturation.

I dunno, I don't think it would work. I'd certainly be less inclined to buy a system if I only knew about games coming to it in the next month or two, and I think a lot of others would feel similarly. Having tons of games to get excited about and look forward to is a big draw.

I guess I could be flexible on that for new systems and the Switch obviously is under a year old. But as a general rule of thumb when a console is mid-cycle there already would be plenty of games to be excited about.

I don't think games get enough marketing and advertizing post-launch. Pre-launch is often too much in an age where diluted messging happens very quickly. Humanity's attention span is literally decreasing in this digital age. I want them to just experiment with the 1-2 month idea on soem games and then how about 6-month post-launch support? Games get advertized for like one month after release and then are left to die with people never finding out about them.

...Probably the thing I like most about DLC, a good way to naturally extend a game's life cycle through inadvertent marketing.