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KLAMarine said:
aLkaLiNE said:


Even without knowing the context of each relationship I feel like you're being incredibly disingenuous. The themes are completely different, the gameplay itself is completely different, ones a stealth/survival game while the other is a hack and slash, and the connection between each pair is different as well - father/son and guardian/savior.

I didn't say the two were EXACTLY the same. They're definitely not. What I said was

The two are not as different as some may think: over-the-shoulder camera, companion NPC, paternal role played by player, segments in which the player walks through what are essentially cutscenes playing around them.

Past God of Wars were far more different than The Last of Us than this upcoming God of War.

Yes and the main characters all have a nose, two eyes and skin. I do see some parallels but it's the same exact parallels I see in pretty much any game ever. Master chief and Cortana. Main character of recore and her robot friend. Scalebound dragon and dragon rider dude. Ratchet & clank. Jak & Daxter. Donkey kong, Diddy Kong. God of war has been third person about a decade before the last of us was even released, so I'm not sure how the later inspired the former on that one. 

 

"Segments in which the player walks through essentially cutscenes". 

 

Let me ask you this. In a video game, would it be better to be able to interact during heavily thematic moments or would you rather all control stripped from you while you observed the story unfold from a fixed perspective? Sonys devs have gotten good enough to forgo cutscenes, and instead render everything in real time while allowing the player to still have at least a certain degree of control. If that's not for you, whatever but It's hard to see how that's a flaw.