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KLAMarine said:
aLkaLiNE said:


Even without knowing the context of each relationship I feel like you're being incredibly disingenuous. The themes are completely different, the gameplay itself is completely different, ones a stealth/survival game while the other is a hack and slash, and the connection between each pair is different as well - father/son and guardian/savior.

I didn't say the two were EXACTLY the same. They're definitely not. What I said was

The two are not as different as some may think: over-the-shoulder camera, companion NPC, paternal role played by player, segments in which the player walks through what are essentially cutscenes playing around them.

Past God of Wars were far more different than The Last of Us than this upcoming God of War.

All that sounds great. We kill things on our way to the next cutscene in pretty much every campaign of any game. 

We do that same thing in every uncharted game for example, the thing that makes it still fun to do after 4 uncharted games is having a guy like Sully or Sam or Elena with you. they make that journey more fun. If you don't like it go buy the games that don't have these things so the devs can make more of those games that you like and let people who like these games buy these. Don't try to tell people that your taste is superior to theirs and they should be supporting and therefore funding the type of games you like. It's obnoxious.