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Ganoncrotch said:
It's an option, also when it comes to searching for games in things like Super Street Fighter 4 on the 3DS you have an option to not allow people using those touch screen inputs for moves.

Options are good what I'm saying is that it kills the experience, I mean I don't know if it's just me but when I'm able to pull a complete combo after 1 week of practice and fighting, I feel so good... I wouldn't be feeling fine if I were using the touch screen moves.

When I was 11yrs old I had to learn every move in SF and KoF 98 that made the experience pretty rewarding for me and I feel a bunch of kids are missing out a lot.

Hiku said:
A lot of fighting game developers have been catering towards making fighting games more accessible to everyone, by implementing casual friendly systems. KOF 13 has auto-combos, Tekken 7 has armored moves, SFV has lenient input windows for combos, etc.

Do I mind if my opponent can perform special attacks by simply pressing a button while I still have to get the execution right? If that's what it takes to get them to play the game, then I don't mind as long as there's no inherent problem with the mechanic. And there is in SF4 3DS. Guile can walk forward and then do his Flash Kick ultra, which isn't possible otherwise.

Sure, I don't mind fighting a guy that uses said buttons, If I'm decent at the game I'm sure that won't affect my performance... I will still be able to execute my combos and take advantage of my oponent weakness... That's part of the fun but I feel that a bunch of newcomers are missing out what it meas to learn a fighting game with this simplicity that they are implementing nowadays :P