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SpokenTruth said:
NeroPrototype said:

Most people manage that bar by using it to empower certain skills, you waste 1 bar to do a stronger Hadonken for example, but I have to agree in something... The cutscenes, they just take you out of the immersion sometimes.

Most Supers and Specials are there as an option to even a match, if you are getting your butt kicked during a fight and lets say you are at 10% HP, your bar charges faster by gettin' hit... Meaning you have one more option to compensate a mistake you made during the match with a well thought full combo that should take away 70% of your opponents bar. KoF does this, but their combos are SUPER hard to do most of the time and specials are pretty hard to connect after a combo. You don't get that 100 to 0% bullshit in the newer ones... and If there's a possibility I have yet to see someone take away a full HP bar in the newest KoF.

They do supervise the games that are coming to their consoles, Its Ninty after all... Before someone publishes a game on their console, said game has to come to Nintendo first... That's why I blame them, for accepting this kind of things.

They go through a LotCheck, not a "is this feature killing the genre" check.

A LotCheck verifies the game for technical matters such as error messages, game saving, network connection configuration, data access, memory card functionality, trademarks, copyrights, etc...

You could be right, I don't really know what's going on inside the process but I really doubt Nintendo doesn't supervise come things or is not able to tell dev to stop using these kind of things.

Again, I think you are right but some part of me believes that Nintendo has a word in everything that comes or not to their system, even if one game turns out to be bad, they can tell the devs where they failed and to not do the same thing next time for their system... Unless is a global feature. (Across Ps4-Xbone-Pc-Switch.)