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mZuzek said:
I do think this kind of stuff is lame, but my problem isn't so much the simplicity in which these specials can be activated, it's their very existence. It's just dumb to have a meter charge up during the battle and then when it's done you can just press any button and activate a stupid special move that, if it lands, triggers a 15-second long cutscene of your character being badass and the other character doing nothing except getting destroyed, while both players are just waiting for the match to return.

It's not exciting to watch your character kick ass in a fighting game, it's exciting to kick ass yourself by being a good player and performing a great combo or read. Maybe I'm spoiled as I'm a Smash player and Smash doesn't have these things (well it does have Final Smashes, but those aren't in competitive play and won't be as long as they're related to the Smash Ball), but I really feel like most fighting games today are just focused on getting that one special charged to trigger a dumb sequence that takes 50% of your opponent's health, and that's just stupid.

Actually, I don't think I even mind the special bars, my problem is with how they're executed. Say, I wouldn't have a problem if you charge up a special that makes your character stronger for a certain amount of time, while still keeping the gameplay going - the problem is the halt in gameplay for long cutscenes, that's just boring.

Most people manage that bar by using it to empower certain skills, you waste 1 bar to do a stronger Hadonken for example, but I have to agree in something... The cutscenes, they just take you out of the immersion sometimes.

Most Supers and Specials are there as an option to even a match, if you are getting your butt kicked during a fight and lets say you are at 10% HP, your bar charges faster by gettin' hit... Meaning you have one more option to compensate a mistake you made during the match with a well thought full combo that should take away 70% of your opponents bar. KoF does this, but their combos are SUPER hard to do most of the time and specials are pretty hard to connect after a combo. You don't get that 100 to 0% bullshit in the newer ones... and If there's a possibility I have yet to see someone take away a full HP bar in the newest KoF.

SpokenTruth said:
NeroPrototype said:

You also get the option to just tap the screen and do a super, maybe this is why no Traditional fighters are coming to Switch because Nintendo can't accept the fact that IT RUINS THE EXPERIENCE! Game still sucks as a whole tho.

Nintendo doesn't dictate how a 3rd party developer design their game.

They do supervise the games that are coming to their consoles, Its Ninty after all... Before someone publishes a game on their console, said game has to come to Nintendo first... That's why I blame them, for accepting this kind of things.