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GOWTLOZ, we disagree a lot (always respectfully, of course), but on this point I agree.

I regret that Sony is making the Naughty Dog model THE model moving forward. During E3, God of War looked like The Norse of Us. Days Gone looked like a TLoU spin-off. For me, the worst parts of games like Uncharted and TLoU are the on-rails, scripted sequences that grant the illusion of player choice but in reality are just a vehicle to tell a story and spark some emotional reaction. The BEST parts of those games are when the developers take a break from self-aggrandizement and actually trust the player to create on his or her own. I'm talking about improvisational combat, open-ended stealth sequences, combat in 360 degrees, etc.

It sounds and looks like Sony wants to push forward on the linear, story-driven parts. This, to me, is a downer. Now, I respect the opinion of those who play games for deep, emotionally-powerful storytelling. I'm glad there are games out there for those folks. But as someone who loves God of War (for its mechanics, not its story) and someone who enjoys parts of Uncharted and TLoU, I selfishly want those games to value the output of the player first and not the output of the script writer or the art director.