| KBG29 said: GTA5 is still the most detailed open world game I have played. It may not have every graphical bell and whistle, but the attention to detail is far beyond anything else. Horizan is the most beautiful open world so far, but it does not capture every little nuance like GTA5. As far as GTA6 launch. I think with RDR2 coming next year, it is going to be a long time before we see GTA6. I really would not be surprised to see it in the first year of PS5 whenever that may be. I would not mind a follow up to LA Noir, or a brand new franchise built around VR. 2K has already been doing quite well at the publisher level, I know NBA 2K and Carnival Games VR are both published by them. So it is very possible they would be willing to take a chance on something bigger. TLOU2, I would absolutely love it if they made it a 3rd person VR only expereince with motion controls. I think it would be very important to be in 3rd person due to how much the connection between characters is what really makes it a special expereince. The emotional connection would be massively amplified in a VR setting. I get what you are saying though. I can already see the protests over a VR GTA, and how it is hurting the children. Even though no one under 12 is supposed to use VR, and no one under 18 is supposed to play GTA. I still think it is an extreamly important piece of popularizing VR, and growing the franchise. At any rate, I really hope this LA Noir rumor for PSVR is true. It will be a day one buy from me if it is. |
I'm wondering if VR could solve the silent protagonist conundrum. 3rd person games work better with emotional stories as the game is doing the acting for you. In a recent interview Sony said they're working on natural language AI as a good fit for VR. Which means next gen you might actually be able to talk with characters and become Joel. No more camera pull back for acted out cutscenes or choosing standard replies from a dialog wheel, instead actually having a conversation, getting feedback on questions, giving orders. That would really place you in the game and remove the barrier of being an observer during story segments.
It will have many challenges though. Atm stories are written with the characters having all the foreknowledge and informing the player of what's going on through conversation. Or you have the clueless blank slate silent amnesia suffering protagonist in 1st person games. Some kind if middleground would be nice. Maybe a small blurb or background intro of what kind of character you're playing before the game starts to avoid things like, "Who the hell are you", "Dad, I am your daughter"
Perhaps it will lead to a new form of let's plays as the performence of the player becomes more important in the game. Trophies for acting prowess / staying in character in the future? Or a psych eval of the character you played at the end of the game. Characters treating you differently based on your actions was also one of the things they were looking into. We might finally get a revolution in interactivity instead of the slow evolution we've had for the past decades.







