DonFerrari said:
the game is gorgeous, and will show at 4k using tricks... what part of it made the game look bad or what secret juice were you hoping to be used to make it gorgeous, ultra 4k60fps open world? |
I'm sure the game will still look great by most standards, I just thought perhaps they could use the skyline to really limit how much would have to be rendered at any given moment (similar tactics have allowed for some stunning visuals recently, such as The Order or the upcoming Forza). I must admit I've never heard of "temporal injections" which, just like "dynamic" 4k, is just a cool name for some method used to fake the appearance of 4k whenever possible.
Like I said though, I was very skeptical that the PS4 Pro could pull off the visuals they seemed to be implying at E3, not because it's weak or anything but because any hardware in that price range has absolutely no business attempting visuals like that lol... that didn't stop me from hoping, though.
A big part of the appeal to me for Spiderman (unlike most games) was that it looked like it would feature rather stunning visuals. It reaaaally looks like a game that should be running at higher than 30fps, though, so that (coupled with the limited 4k) has definitely lowered my interest in a very crowded game market. Honestly, while they say they couldn't have pulled off 1080p at 60fps (that seems rather unacceptable to me), they'd probably have been better served pushing for that or something close over this quasi, occasionally 4kish look.







