CGI-Quality said:
Yeah, one of the things that makes games like Horizon or Uncharted still feel quite behind is often the lack of a natural facial expression in its characters (in addition to, a lack of actual human characteristsics, such as peach fuzz). This will be one of the bigger jumps you'll see in next generation games. I've worked tirelessly with other Developers and Desingers on ths in the last five years (even dialing back on some of my other projects). Muscle definition, accurate vascularity, and finer details are the big thing for next gen. And never mind what we're able to do with environments: We still have a ways to go - you probably won't see a 100% accurate recreation of a human being until the PlayStation 6/Xbox 5 are rolling out, but believe me, the 9th gen will really show you how far technology has come: |
Gorgeous images but the facial fur seems to big and dense for normal facial hair, seems almost like beard and a little out of place.
duduspace11 "Well, since we are estimating costs, Pokemon Red/Blue did cost Nintendo about $50m to make back in 1996"
http://gamrconnect.vgchartz.com/post.php?id=8808363
Mr Puggsly: "Hehe, I said good profit. You said big profit. Frankly, not losing money is what I meant by good. Don't get hung up on semantics"
http://gamrconnect.vgchartz.com/post.php?id=9008994
Azzanation: "PS5 wouldn't sold out at launch without scalpers."