Teeqoz said:
But EA has nothing to gain by splitting their fanbase. Heck, the ideal situation for EA would be if everyone who bought there games were on the same console - that way they could lower developing costs. It doesn't make sense to release multiple games for a system, if all it does is move the already existing fanbase from one platform to the other, while at the same time costing more to develop. For it to make sense for EA, there has to be potential to expand the fanbase substantially enough. |
And that is where Nintendo money have to go to incentivize devs to make a real effort on the system, release a good port at the same time, and if sales shows up the next interation they may decide themselves to launch.
duduspace11 "Well, since we are estimating costs, Pokemon Red/Blue did cost Nintendo about $50m to make back in 1996"
http://gamrconnect.vgchartz.com/post.php?id=8808363
Mr Puggsly: "Hehe, I said good profit. You said big profit. Frankly, not losing money is what I meant by good. Don't get hung up on semantics"
http://gamrconnect.vgchartz.com/post.php?id=9008994
Azzanation: "PS5 wouldn't sold out at launch without scalpers."