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John2290 said:
SvennoJ said:

I felt like that kid again while playing Rez Infinite on PSVR, same with plenty other experiences and games like Alumette and Wayward sky. It will be a while until VR becomes merely evolution. Atm it's like the early games era in fast forward. From an akward controlling 3 hour adventure Robinson: The Journey to full blown Skyrim in a year. Robinson was magical 5 months ago, it's already outdated now. So far I'm enjoying the rollercoaster ride, yet I understand it's kinda pricy to jump aboard this early, I've bought more VR games already than non VR games in the last 2 years. Luckily they're not full price.

I'd rather if they were closer to full price and of higher quality. The highest quality seems to be the Vr DLC for game like dirt at 10 euro slim I'm confused. Wish they'd come out with a gen 2 next  year.

Don't worry, Skyrim VR will be full price... Next year might be a bit soon for gen 2. Gen 2 should have eye tracking with a foveated rendering solution to increase perceived detail while rendering less.

There's a company already working on the end stage of VR human eye resolution VR.
https://uploadvr.com/varjo-70x-resolution-human-eye/
They use a high res screen overlay in the center of your vision to simulate perfect detail. The challenge is to move the screen or the projection around so it stays locked with your fovea. The whole system renders less pixels than for a single 4K monitor while appearing to render the entire VR world at 20/20 vision. Once eye tracking becomes good enough VR will quickly surpass normal screen fidelity. Throwing bigger screens at it alone is not the solution.