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LMU Uncle Alfred said:
60 FPS will never be the norm as long as developers are always trying to get the best graphical detail to showcase their games and attract the most gamers to them.

60 FPS could be achieved, but then graphical proficiency among other things would have to be sacrificed which you can no doubt suspect most developers would never be willing to do. They're competing with each other to attract gamer attention, and they can't as easily do that with 60 FPS.

There will never be enough power that a dev can't dedicate to others things and 60fps just comes "for free"



duduspace11 "Well, since we are estimating costs, Pokemon Red/Blue did cost Nintendo about $50m to make back in 1996"

http://gamrconnect.vgchartz.com/post.php?id=8808363

Mr Puggsly: "Hehe, I said good profit. You said big profit. Frankly, not losing money is what I meant by good. Don't get hung up on semantics"

http://gamrconnect.vgchartz.com/post.php?id=9008994

Azzanation: "PS5 wouldn't sold out at launch without scalpers."