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Alby_da_Wolf said:
Framerate is very important for quick games. But as peripheral vision is low res, but has faster motion (and so flicker too) detection, a high framerate can feel more comfy also in slower games if played on a big screen from a short distance.
So, considering that every modern gaming engine has some degree of scalability, why the hell don't they just offer gamers the option to choose between higher res and higher framerate? It's simple and effective and it would make everybody happy.

Probably because it would take more time and money while generating less sales so no one would care.



duduspace11 "Well, since we are estimating costs, Pokemon Red/Blue did cost Nintendo about $50m to make back in 1996"

http://gamrconnect.vgchartz.com/post.php?id=8808363

Mr Puggsly: "Hehe, I said good profit. You said big profit. Frankly, not losing money is what I meant by good. Don't get hung up on semantics"

http://gamrconnect.vgchartz.com/post.php?id=9008994

Azzanation: "PS5 wouldn't sold out at launch without scalpers."