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Chazore said:
S.T.A.G.E. said:

Nintendo and Sony have developmental philosophies which they implent into their games. By last gen Sony had a streamline blue print for what their games will be like as far as aesthetic, where they follow the Naughty Dog model. Nintendos is a follows a clear platforming and party game aesthetic inspired by the disney model of doing things. 

What thing did they try? Gears wasnt made by Microsoft and Halo was purchased by them mid concept. 

Microsoft needs to find what they want to bring to gaming and use that to make themselves special. Until then they will be known as the me too brand to sony with no conceptual ability outside of Forza, but they've been great at simulation games since the mid 90's.

What specialty can they hope to even bring to the table that truly makes them one of a kind and worthy of high praise for their design philosophy? (that absolutely doesn't exist already and has been done by others in a field that has already been taken and works rather well for said company taking the spot).

Being known for flight Sim doesn't exactly scream exciting or anything short of amazing, same with how they are regarded as the "dudebro" console that gives out dudebro games, it doesn't exactly sound exciting or unique when they are labeled as such. 

They are the ones that need to find their identity or change it... it isn't out of reason that they got know as dudebro console... their efforts on Halo and Gears were quite bigger than FM and Fable, and outside these 4 they haven't really made much



duduspace11 "Well, since we are estimating costs, Pokemon Red/Blue did cost Nintendo about $50m to make back in 1996"

http://gamrconnect.vgchartz.com/post.php?id=8808363

Mr Puggsly: "Hehe, I said good profit. You said big profit. Frankly, not losing money is what I meant by good. Don't get hung up on semantics"

http://gamrconnect.vgchartz.com/post.php?id=9008994

Azzanation: "PS5 wouldn't sold out at launch without scalpers."