Framerate is very important for quick games. But as peripheral vision is low res, but has faster motion (and so flicker too) detection, a high framerate can feel more comfy also in slower games if played on a big screen from a short distance.
So, considering that every modern gaming engine has some degree of scalability, why the hell don't they just offer gamers the option to choose between higher res and higher framerate? It's simple and effective and it would make everybody happy.







