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S.T.A.G.E. said:

Nintendo and Sony have developmental philosophies which they implent into their games. By last gen Sony had a streamline blue print for what their games will be like as far as aesthetic, where they follow the Naughty Dog model. Nintendos is a follows a clear platforming and party game aesthetic inspired by the disney model of doing things. 

What thing did they try? Gears wasnt made by Microsoft and Halo was purchased by them mid concept. 

Microsoft needs to find what they want to bring to gaming and use that to make themselves special. Until then they will be known as the me too brand to sony with no conceptual ability outside of Forza, but they've been great at simulation games since the mid 90's.

What specialty can they hope to even bring to the table that truly makes them one of a kind and worthy of high praise for their design philosophy? (that absolutely doesn't exist already and has been done by others in a field that has already been taken and works rather well for said company taking the spot).

Being known for flight Sim doesn't exactly scream exciting or anything short of amazing, same with how they are regarded as the "dudebro" console that gives out dudebro games, it doesn't exactly sound exciting or unique when they are labeled as such. 



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