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Very soon, I'll own the 3 major home consoles: The Wii, the XBOX 360, and the PS3. The circle will be complete. Still, as I a grateful to have the potential to play the very best, part of me is still not satisfied. As each system and it's features was announced, my immagination ran wild. So much potential! If creative developers used half of the stuff I was daydreaming about, then these exciting times would've been downright magical. Don't get me wrong. This year alone has enough awesomeness for me to consider it the best year ever. But what about the tools that have been there, unused all along? What about....... The Nintendo Wii. Unused potential: DS Connectivity. At this point in the Gamecube's life, connectivty with the GBA was a big deal. Both the Wii and DS are Wi-Fi compatable. Why aren't they playing together yet. I had one GBA. I have FOUR DS's. Use that trojan horse, Nintendo. It's the #1 console, this generation! Online: Wi-Fi right out of the box. The console was designed with online in mind. Why is the implementation so bad (although it's slowly getting better)? Motion Controls: The system's selling point. When I played Wario Ware, and Wii Sports, I was amazed. Then, I learned that acting out a punch, or standing and hula-hooping got the exact same results as shaking the controller like a crying baby (don't shake babies.). The concept is great, but the tech isn't there yet. The Virtual Arcade: Before the first Wii game was shown, Nintendo told us how we'd be able to download games from every previous Nintendo console. We can, but damn. I've been out of space for months. The console has a DRM system in place. It's SD Card compatible. Why is storage space such an issue at this point? The Wii-Remote Speaker: Awesome, and under utilized. When do I get a game where my partners drop hints via the remote? Sound effects every now and then are cool, but it could do so much more. That's it for the Wii. Next stop, 360 country!