Captain_Yuri said:
Yes but it is still being rendered later thus causing input lag... While the game itself may have already registered the input and updated the world, the user still experiences input lag due to seeing his input 33 ms later on his screen... (or 16 ms later compared to 60fps) I am not arguing how often the game will check for input cause that is correct, my issue is that framerate is still involved with input lag because by definition, "the input lag in video games is the time it takes for the user to click a button and seeing the game react on screen." It's not just about "feeling" better, the game is actually more responsive at 60fps assuming again, the rest is up to snuff. |
I really think se are saying the same thing at the end :)







