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curl-6 said:

I dunno, it wasn't just grass, shadowmaps were also visibly drawing in very, very close to the player.

The E3 2014 build of XCX looked practically the same as the finished game as I recall, and that was 9 months out from release. Not that I think XB2 is necessarily that far out, mind you, but to me it didn't looked like a game that will be on shelves in less than six months.

It could possibly be an older build, yes, but at this point I still feel like if I had to break it down, I'd say 40% it comes out this year, 60% next year. Hopefully I'm wrong.

They said in the treehouse that if E3 were in a few weeks rather than now they'd have full english voices and text rather than some Japanese text in their current build. That is well ahead where Xenoblade Chronicles X was at in 2014 (no localization at all yet.) 

Most of the things you are commenting on are paramaters in the engine that can be changed in a few seconds. The optimization process is the last process in development, where the game is polished for release. If this were a PC game it would already be going gold, because the developers would know PC gamers would tweak such values anyway. Over the months I expect them to get the right balance. If this game is delayed it won't be because it is unfinshed, but for some other reason.