davygee said:
This is a simple yet pertinent point. The PS4 in general has sold 10m units since the release of the PS4 Pro in November 2016. Going by reports, of those 10m units, only 2m have been PS4 Pro's. So in the space of the first 6 months of the PS4 Pro's life, only 2m units have sold. How many Xbox One X's do we honestly think will be sold in the first 6 months? Well seeing as Xbox in general is selling half the number of units compared to PS4 and the One X is $100 more expensive than the PS4 Pro and the One X is double the price of the One S, do we honestly think there will be loads of units being sold? Even if it sells similar to the PS4 Pro and sells 3-4m units in it's first 12 months on the market, do we honestly expect developers to dedicate lots of time tailoring titles to make use of the hardware? I doubt it. |
I would say PS4Pro is closer to 3M, but anyway that will make PS4Pro not cross 20M lifetime and I doubt X1X can cross 5M being 500USD and playing the same games as X1S and it's games being on PC. And sure don't expect devs to put mut into it unless incentivized by MS.

duduspace11 "Well, since we are estimating costs, Pokemon Red/Blue did cost Nintendo about $50m to make back in 1996"
http://gamrconnect.vgchartz.com/post.php?id=8808363
Mr Puggsly: "Hehe, I said good profit. You said big profit. Frankly, not losing money is what I meant by good. Don't get hung up on semantics"
http://gamrconnect.vgchartz.com/post.php?id=9008994
Azzanation: "PS5 wouldn't sold out at launch without scalpers."







