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Chazore said:
Nuvendil said:

Well the Bethesda thing is being kept about ten arms' lengths from modding.  It's not even really modding since it is officially licensed work paid for and managed by Bethesda.  It's more like outsourced DLC.  

R* on the other hand likely wants to obliterate modding all together so they can stuff the game full of BS microtransactions for various bits and bobs mods would usually provide.

There was talks about them having "new content" from said mdoders being added to their side, so it wouldn't surprise me if they started stifling what mods were counted as "new" and what was old and already exists.

Yeah R* and T2 pretty much want you to buy nearly every aspect of the online game tiself. The CEO wasn't kidding at all when he said that they "under monitized" GTA V and that there was no "business sense in releasing free content". I just hope the community gives them enough backlast. At this point I'd hope for some against a late release for GTA VI/RDR2 on PC, but I imagine it'll become another MW2 scenario, where the fans claim boycott, but buy the game the next day.

Bethesda's whole thing has been explained.  It's a program only a very small number of modders will be able to participate in.  You basically have to apply and after they are convinced you can produce the quality they want, you can submit proposals to them.  You have to have a dev timeline, alpha and beta plans, etc etc.  Basically, a professional development roadmap and design doc.  Most of the Creation Club stuff sounds like it will be Bethesda and 3rd parties.  And all work has to be created by you specifically for your Creation Club work.  In other words, old mods are prohibited as is borrowing assets from them.  This is why I'm not freaking out, it's not modding.  It's another thing entirely that modders who want to take their work really seriously as a possible part time job can do.