Conina said:
Even if we completely ignore the performance difference between the PS4 Pro and the Xbox One X for a moment, the Xbox One X has also at least 50% more memory available for games (9 GB instead of 5.5 GB so far, but perhaps 9 GB instead of 6 GB if Sony reduces the OS-footprint until November). Memory bandwith is also almost 50% higher (326 instead of 218 GB/s). That extra memory + bandwith allows using more detailed textures, so games which target for the same resolution and framerate on both consoles could look better on XBO X due to the better textures, especially on 4K-screens. |
That's true as well.
As for bandwidth Scorpio could potentially drop to 218GB/s.
If a developer was memory constrained on Xbox One, Playstation 4, Playstation 4 Pro... They should love Scorpio.
| Conina said: And using better textures doesn't take a hit on performance, just the memory is needed. The extra effort for the devs would be non-existant in most cases... these HD-textures already exist for the PC-versions of multi-platform games, so they just have to put these on the disc additional to the SD-textures for the XBO S version. |
Using better textures can take a hit on performance, it's fillrate heavy.
To calculate a parts fillrate it's simply Clock Rate multiplied by Texture Mapping Units.
Scorpio has 160 Texture Mapping units with a clockrate of 1172mhz for a total of 187,520 MTexels/s.
The Texture Mapping Units are responsible for Rotating, Resizing, Distorting, Sampling of textures and applying that to a surface.

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