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Conina said:
DonFerrari said:

I understand and expect that to be quite the case. But unfortunatelly with X1X being probably very small I don't think much devs will even botter making it much better than PS4Pro.

Even if we completely ignore the performance difference between the PS4 Pro and the Xbox One X for a moment, the Xbox One X has also at least 50% more memory available for games (9 GB instead of 5.5 GB so far, but perhaps 9 GB instead of 6 GB if Sony reduces the OS-footprint until November). Memory bandwith is also almost 50% higher (326 instead of 218 GB/s).

That extra memory + bandwith allows using more detailed textures, so games which target for the same resolution and framerate on both consoles could look better on XBO X due to the better textures, especially on 4K-screens.

That's true as well.

As for bandwidth Scorpio could potentially drop to 218GB/s.

If a developer was memory constrained on Xbox One, Playstation 4, Playstation 4 Pro... They should love Scorpio.

Conina said:

And using better textures doesn't take a hit on performance, just the memory is needed. The extra effort for the devs would be non-existant in most cases... these HD-textures already exist for the PC-versions of multi-platform games, so they just have to put these on the disc additional to the SD-textures for the XBO S version.  

Using better textures can take a hit on performance, it's fillrate heavy.

To calculate a parts fillrate it's simply Clock Rate multiplied by Texture Mapping Units.
Scorpio has 160 Texture Mapping units with a clockrate of  1172mhz for a total of 187,520 MTexels/s.

The Texture Mapping Units are responsible for Rotating, Resizing, Distorting, Sampling of textures and applying that to a surface.




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