Conina said:
Even if we completely ignore the performance difference between the PS4 Pro and the Xbox One X for a moment, the Xbox One X has also at least 50% more memory available for games (9 GB instead of 5.5 GB so far, but perhaps 9 GB instead of 6 GB if Sony reduces the OS-footprint until November). Memory bandwith is also almost 50% higher (326 instead of 218 GB/s). That extra memory + bandwith allows using more detailed textures, so games which target for the same resolution and framerate on both consoles could look better on XBO X due to the better textures, especially on 4K-screens. And using better textures doesn't take a hit on performance, just the memory is needed. The extra effort for the devs would be non-existant in most cases... these HD-textures already exist for the PC-versions of multi-platform games, so they just have to put these on the disc additional to the SD-textures for the XBO S version. |
Yes, makes sense, but will be on the simple improvements that they commonly put, we were talking more on the things that they would have to work more to make it shine. We haven't seem much effort on using PS4 advantages over X1 even with PS4 outselling X1 2:1, so X1X selling like 5M total on a 150M gen doesn't seem like devs will put much effort.

duduspace11 "Well, since we are estimating costs, Pokemon Red/Blue did cost Nintendo about $50m to make back in 1996"
http://gamrconnect.vgchartz.com/post.php?id=8808363
Mr Puggsly: "Hehe, I said good profit. You said big profit. Frankly, not losing money is what I meant by good. Don't get hung up on semantics"
http://gamrconnect.vgchartz.com/post.php?id=9008994
Azzanation: "PS5 wouldn't sold out at launch without scalpers."







