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Captain_Yuri said:
DonFerrari said:

I see... I hope Pemalite gives an overview on it and tell us what to expect from this. Maybe the gain isn't linear, but I doubt it would be negible unless it's only for marketing and it costed almost zero but that would make no sense.

Well it is certainly not negible and no one will know for sure until it is out. The point he is trying to make however is that in order to use that bandwidth, it's not as straight forward as it usually is which might lead to developers not bothering with it at all since this is not base level hardware. The more time they spend optimizing for ps4 pro/xbox scorpio, the more time they waste not developing other games and etc. This generation has really been quite an unique generation since devs now have to develop for 5 devices for the most part and 6 if you include the switch.

But again, until we have the hardware in our hands, it's still speculation but it would explain why Xbox One X isn't achieving 4k as widely as it should with third party games.

And for that we need 1st party, but MS isn't the one to be really investing on that part. But at least they can improve the dev tools so devs won't have to take much effort to use this unique design, because otherwise I agree there will be very limited benefit.



duduspace11 "Well, since we are estimating costs, Pokemon Red/Blue did cost Nintendo about $50m to make back in 1996"

http://gamrconnect.vgchartz.com/post.php?id=8808363

Mr Puggsly: "Hehe, I said good profit. You said big profit. Frankly, not losing money is what I meant by good. Don't get hung up on semantics"

http://gamrconnect.vgchartz.com/post.php?id=9008994

Azzanation: "PS5 wouldn't sold out at launch without scalpers."