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Bristow9091 said:
DonFerrari said:

Cheaper to buy timed and the bulk of the impact is in the first weeks, so a year exclusive is quite sufficient.

But sure, they could invest in buying the studio (but some have analysed that is more cost efficient to buy timed than to buy studio). Funny enough I remember users saying that MS invested so much on 1st party studios in the beggining of the gen that they would output more 1st party than Sony. But we basically saw none of it.

Yeah that's true, I doubt they're bothered about these timed exclusives going to Sony/Nintendo after a certain amount of time anyway, since they're already had the hype and sales for themselves... although in some cases they've done this, and the games have sold better on the latter consoles anyway, but I doubt they're bothered, they've still made money, and that's what matters to a business.

I don't remember anyone saying that, although if that's the case, it's definitely an interesting one considering their output so far, lol.

Imagine that both versions released together, then it would had greatly outsold theirs, and that would help less on HW sales.

Well I can't say the name because it's against the rules, and it was pre gen so all crazy ideas were flying.



duduspace11 "Well, since we are estimating costs, Pokemon Red/Blue did cost Nintendo about $50m to make back in 1996"

http://gamrconnect.vgchartz.com/post.php?id=8808363

Mr Puggsly: "Hehe, I said good profit. You said big profit. Frankly, not losing money is what I meant by good. Don't get hung up on semantics"

http://gamrconnect.vgchartz.com/post.php?id=9008994

Azzanation: "PS5 wouldn't sold out at launch without scalpers."