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Ostro said:
It's all marketing, we should know by now.
The second the Xbox guys said it's so awesomely powerful and then showed graphics which slowly got worse scene by scene (when they switched from cinematic to in-game), showing a block of pixels as a pistol (looking like coming straight from 2002) in some game and totally unreal, stuttering animations I was just laughing at the whole briefing.
Of course, every game was in some way EXCLUSIVE as well so they could throw out that word every 15 seconds. Like, the Xbox version of this game is EXCLUSIVE to Xbox, omg!

You can't believe any numbers, they are all faked and polished in perfect environments. I wonder why gamers are still hyped for any and every screenshot of new games and especially stuff like E3.

There were some trully ugly games on stage. And the "Xbox One X enhanced" was quite silly. Or saying minecraft 4k. That game is still ugly as hell and visually looks worse than a PS1 game to me.

vivster said:
Mr Puggsly said:

You're putting the blame on console makers. Hence, your argument never made sense because developers can choose.

Not all the blame. But since it is apparent that console developers won't do it unless they're forced, console makers drawing a line would be a great first step.

Never good to force others. They may just create some options that will just be garbage or just leave the platform out. Nintendo tarnished their relationship with 3rd parties forcing situation.

thismeintiel said:
Well, for the Switch, it was never said every game would be 720p/1080p. Sometimes devs just want to push the system more, or their game may not be optimized well, so they choose to go lower with the res to bump up the graphics/framerate.

The Pro is just a mid-gen upgrade created to make better use of 4K TVs, not pump everything out at 4K. Sony made that clear from the beginning. Even talking about checkerboard rendering and what it does.

Personally, I think the only one who should get flack is MS. They are the ones advertising the X as the "True 4K console," which is actually a lie, since most 3rd party games will probably be very similar to the Pro's resolution and framerate, including using checkerboard rendering.

For the real "True 4K console," you'd probably have to wait til the PS5 comes out. Even then, I doubt Sony will say every game HAS to be 4K. They'll probably allow devs to still use checkerboard rendering if they want to push the visuals even more.

Yes even on the reveal it was clear that they wanted better PSVR performance and improved resolution to be prettier on 4K TV, but would accept that devs launched same game on PS4 and PS4Pro as long as it was over 1080p. And how checkerboard would allow for better resolution on smaller computational budget.

And the "prettier pixels" and 4k console on X1S was ridiculous.

And now the PS4Pro competes with X1S because X1X is on a class of it own because it's 40% more powerfull than PS4Pro, and ignores that PS4Pro is 200% more powerfull than X1S...



duduspace11 "Well, since we are estimating costs, Pokemon Red/Blue did cost Nintendo about $50m to make back in 1996"

http://gamrconnect.vgchartz.com/post.php?id=8808363

Mr Puggsly: "Hehe, I said good profit. You said big profit. Frankly, not losing money is what I meant by good. Don't get hung up on semantics"

http://gamrconnect.vgchartz.com/post.php?id=9008994

Azzanation: "PS5 wouldn't sold out at launch without scalpers."