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Nuvendil said:
bigtakilla said:

edit* My bad, was rushing thought you were talking about X. 

 

Yeah, in treehouse we got the answer to that. They had to build it on the X engine using X assets. For a "next gen" Xenoblade it's a bit disappointing, but I suspect X-2 is in the works (which is Taka's next main Blade game). This will be a good holdover until I'm gonna guess 2019 or 2020 when they unveil X-2, and be the true next gen blade game we are hoping for. We'll see though. 

Well let's be clear, it's been made inalmost 3 years, not two.  Development began in late 2014/start of 2015. 

And really, it's not shocking.  For reference, Fallout 4, a big open world RPG, launched just 2 years after Oblivion.  Bethesda achieved that by using an updated version of the same tool set. 

And they have made some significant upgrades here.  The lighting is improved for sure.  And they have moved from a billboard based grass solution that begaon on the Wii to a more modern polygonal one.  It's not shocking they stuck with the same engine.  If it can be augmented to bring it up to a higher standard, many devs like to stick with the tools they know.  Zelda team did that.  Shoot, Bethesda has used the Gamebryo engine in some form for 5 games now across 3 generations.

But let's be clear there's obviously limitations when using an old engine.