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Mnementh said:
Nem said:

The hunt? The combat? The crafting of gear? The exploration?

You can't honestly tell me you enjoy doing those activities over and over and over. I think you are just afraid of change, but i really believe it would be for the best.

Well yes, I enjoy these gameplay elements. And that's why there are Monster Hunter players and non Monster Hunter players. This is the same discussion as the one that Dark Souls shouldn't be that hard, or if turn-based or real-time RPGs are better. Some people like these gameplay elements, other prefer a different gameplay. I have nothing against someone making another not-MonHun game or even a MonHun-spinoff which has different gameplay. But exactly these you mentioned above are key to MonHun.

What I can get behind is the open world and joining in the midst of the quest. These don't impact gameplay but remove annoyances. I also like these mantles with luring monsters or stealth. That's cool.

No it really isnt. You are confusing core elements with non core elements. Clicking shinies in the ground isn't engaging gameplay... but whatever... i don't care about to have a big discussion about it. They are in... be happy.

Even though it looks great i don't know if i will buy it because of those things. It's just too boring for me.