By using this site, you agree to our Privacy Policy and our Terms of Use. Close



taus90 said:

so flops tells a developer what they can achieve on that specific hardware designed for a specific task which is gaming.

No it doesn't. You know what does though? Benchmarks, profiling, testing. All done on Dev kits. Flops doesn't mean a game can run at such and such resolution.

And flops alone completely ignores the precision the floating point operations are operating at, it also has nothing to do with integer performance, doesn't give you an idea on geometry performance... And it tells you nothing of fillrate and I can go on.

Megahertz and flops alone does not tell us what the hardware is capable of. It never has. Never will. And people should stop abusing those metrics.

lol what!!!??

so you are saying flops isnt a barometer to tell me as developer and that i can render a 6tflop scene on a 4.2 gpu with almost same CPU???

You do know developers code workaround those issue to get the performance.. but hey next time when I m profiling and assembling 1080p/4k frame budgets for a new sequence I will remember to consider integer performance because u say so.. don't even know where and how to begining with that .. and also i will look into how geometry will affect........ nope i give up. good luck with your pc logic. u enjoy your coolaid and i'll enjoy mine. Thanks for the chuckles though