Neodegenerate said:
Because on PC it is universally accepted to have unlocked framerates while on consoles it is universally accepted to have locked in framerates. PC players accept the fact that if they want to compete in multiplayer settings they need to be at least 60FPS +. Try telling a console player that the guy across the screen from him playing with the same controller on a machine he bought from the same company is getting double the frame performance. Won't end well. |
That's really dependent on the game.
If you are playing a competitive/twitch shooter along the lines of Overwatch then framerates are indeed king, even then some gamers are happy with sub-60fps and still do well.
If you are playing a game like Minecraft then it doesn't matter if one person is 10 fps and another is 1000fps.
30+60fps can work fine, It has been fine on PC for decades, so it's more than possible on other platforms in my opinion.
Besides. The Xbox One S is actually more powerful than the base Xbox One. They don't always get identical framerates either.
The Xbox One X should take a game like Battlefield 1 and run it at a full 60fps, where on the Xbox One it will be 30-50fps.

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