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I couldn’t agree more. Banjo Kazooie introduced lots of great moves and worlds to explore. Banjo Tooie added more new moves, and a true overworld with minigames/FPS segments ect to keep the game fresh. What else could BK3 add? New moves? BK2 already had grenade/time bomb/homing/freezing/fire eggs, and Banjo and Kazooie splitting up, and minigames ect. So BK3 would either have to be a BK1 of BK2 HD rehash (I would have like a BK1 HD rehash very much)

I think Rare wanted to move the series forward, and the only way to do that would be to add something new. With user created content coming into prominence, I suspect that Rare thought that adding a few user created vehicles would spice up the gameplay. Players could platform in huge worlds and use vehicles every so often. Then they realized how well it worked and made most of the game vehicle based. At least that What I am hoping.

BK3 has the potential to be the finest game Rare has ever created. The graphics are certainly there, and based on “Banjo Land” and “Mumbo’s nuts” I would hazard to guess that the creativity and humor that made the first two Banjo’s so great also remain. The question now is: will all the pieces come together to make a fabulous whole? If even one aspect of the game is bad, the whole thing will fall apart for me unfortunately. (botched platforming in showdown town=  , bad vehicle making interface would make the game terrible, ect) But I am hopeful…