SvennoJ said:
This. As we’ve heard before, Sony seems very interested in artificial intelligence, and using it to create believable virtual characters.
Mallinson spoke about ‘natural language understanding’, which he compared to voice operated platforms like Apple’s Siri, Amazon Echo. “Imagine you could use that to actually talk to game characters, to actually have a dialogue,” he said. Building on that, the company’s also interested in affecting the virtual world around you with gaze tracking. Mallinson spoke about using the direction the player was looking to change the virtual world around them. You might stare at a character, for example, who might become uncomfortable after continued surveillance. Note his wording doesn’t specifically say eye-tracking, which would give games more accurate info about where a user is looking, but would require an upgrade on the hardware front.
Mallinson isn’t ruling out hardware upgrades though. He also spoke about VR displays, and the importance of integrating focus variation to simulate our real world vision. “What we want to do is we also want to bring that in so we have re-focusing in virtual reality,” Mallinson added. He said that, in the future, he believes headsets will be able to deliver both focus variation and 3D images. “That will give us the ultimate visual experience,” he said.
Finally, Mallinson looked far into the future with a concept he said was “almost in the realm of science fiction”: brain wave interfaces. With tech that could read the most basic impulses in your brain there’s a world of possibilites for VR. |
the only question is if they will be scared off of VR for two reasons
1. Not every game, especially 3rd parties, will use it
2. Kinect jacking up the price of X1 and hurting them may make Sony hesistant to include it with every system
I think they'll offer a base model $400 and then a VR model for significantly more.
I am Iron Man







