Mr Puggsly said:
Opinions can be wrong. You essentially said its old vs new. But its old great stuff vs new underwhelming stuff. The most exciting news about VR is when they crowbar it into existing games that dont really need it. |
Underwhelming in your opinion. I expect you to die, Statik and Windlands are relatively short yet amazing games. Statik has Portal written all over it. Windlands wouldn't work as a platformer without VR. Eagle flight wouldn't work without VR either, you can't steer that fast and precise without headtracking.
And crowbar into existing games that don't really need it? You might as well say games don't really need sound, nor good graphics. A 2D map with letters moving around is good enough. Horror games greatly benefit from the extra level of immersion. There was one DLC mission that did not support VR in RE7, I tried it once, nope can't go back. Racing and VR go hand in hand. Rez Infinite comes to life in VR, seems like it was always meant for it. Bound is magical and intimite in VR. I played a it of bit on my projector on the pro, different game.
The extra level of control and spatial awereness you get from headtracking and not being limited to a narrow fov does wonders for games. It's like having an ultra wide 3 screen gaming setup except much better. In Bridge crew you can simply look around to see what your fellow players are doing, no button presses or status screens needed. In RTS no minimap needed. VR is very liberating with all the cool little things you can't do in normal games, like lean in and peer through a crack to see what's going on behind a door, or stick you head out a window and check for enemies.







