IamAwsome said:
Or maybe some developers set a benchmark and both consoles hit it, no holding back involved. I just don't think identicalversions means forced parity every time. We always here about the 40% power difference between PS4 and XB1, but are gamers willing to pay for 40% more development time? Developers don't have unlimited resources, and I find it terrible that people (not necessarily you) are actually offended that a game looks the same. It sucks when PC games get downgraded, but my point still stands. I brought up marketing deals because everyone assumed that was the case with AC Unit, and now there are similar rumors about Destiny 2. |
Of course it doesn't mean forced parity every time. I don't think it's even the case in the majority of instances, all I've said is that i think it likley happens sometimes. That's all.
I think people are being rather premature with this Destiny 2. We don't even know if there is parity between the Pro and X versions yet, just that they run at the same frame-rate. With both having awful CPUs, i expect frame-rate parity will be the standard. Image quality is what both of these machines have been built for, not fluidity.
On a side note, 40% more power rarely (if ever) translates to 40% more development time. Most major multi-plats are linearly scaled down to the PS4 and X1, and they share the same architecture. That makes adjusting for power differences easy. On average it should take about the same amount of time to push the PS4 and X1 to the same relative level (e.g. 900p vs 1080p).








