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Zekkyou said:
IamAwsome said:

Which games were held back by parity? You'll probably say AC Unity, but Syndicate had parity with Sony marketing the next year. Other games like The Witcher 3, had higher resolutions on PS4 even with a MS marketing deal. Which games did the XB1 legitimately hold back the PS4?

It's hard to point to specific examples because it's not something a company would want to talk about, but whenever two versions of a game are technically identical despite a relatively significant hardware difference it's either down to laziness (using the stronger platform's additional power as a time saver), or wanting them to be the same. I think we can reasonably assume the latter will have been the case on some occasions. It's not always just consoles either; occasionally PC versions get actively held back so they don't look too different from the console versions.

I doubt marketing deals have much effect one way or another. Paying for a technical advantage wouldn't be worth the risk of that deal being made public.

Or maybe some developers set a benchmark and both consoles hit it, no holding back involved. I just don't  think  identicalversions means forced parity every time. We always here about the 40% power difference between PS4 and XB1, but are gamers willing to pay for 40% more development time? Developers don't have unlimited resources, and I find it terrible that people (not necessarily you) are actually offended that a game looks the same. It sucks when PC games get downgraded, but my point still stands. 

 

I brought up marketing deals because everyone assumed that was the case with AC Unit, and now there are similar rumors about Destiny 2.