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Actually, the real size frame being outputted and watched on a TV without upscaling (aka, black bars) would produce a better image quality since the upscaling and interpolating algorithms wouldnt mud the visuals.

Whatever the uses of interpolation are for the internal proceses of game engines, interpolating the whole frame to bump up the resolution will inflict the image quality and presentation of a game. Scaling operations reduce the quality of the visuals and I have nothing but wonder that you are defending a practice that means muddened, less precise images.

I like my games to be crispy not blurred out pixel soup. But hey, these days and age blur filters pass off as AA, people are swallowing everything. 





Current-gen game collection uploaded on the profile, full of win and good games; also most of my PC games. Lucasfilm Games/LucasArts 1982-2008 (Requiescat In Pace).