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IamAwsome said:
Zekkyou said:
While there will likley be instances where parity policies hold the X back (just as they occasionally did the PS4), i doubt that's the case for Destiny 2. They claimed the reason for no 60fps on the Pro was its CPU, and the X's CPU is only mildly less shit.

Which games were held back by parity? You'll probably say AC Unity, but Syndicate had parity with Sony marketing the next year. Other games like The Witcher 3, had higher resolutions on PS4 even with a MS marketing deal. Which games did the XB1 legitimately hold back the PS4?

It's hard to point to specific examples because it's not something a company would want to talk about, but whenever two versions of a game are technically identical despite a relatively significant hardware difference it's either down to laziness (using the stronger platform's additional power as a time saver), or wanting them to be the same. I think we can reasonably assume the latter will have been the case on some occasions. It's not always just consoles either; occasionally PC versions get actively held back so they don't look too different from the console versions.

I doubt marketing deals have much effect one way or another. Paying for a technical advantage wouldn't be worth the risk of that deal being made public.