JaggedSac said:
LOL, you do understand what the interpolation is doing, right? The image would be blocky as hell because the source data does not contain enough information for the amount of pixels needed to generate the image at high resolutions. So by means of interpolation(there are several kinds and I am not sure what most use, maybe quadratic) pixels are generated based on what the most likely color will be, given it's surroundings. It is in no way reducing the quality of the image. It is just creating more pixels than what is given. Almost like anti-aliasing.
For an example on what an image would look like without it, just open a picture in any image editing software and zoom in. The more you zoom, the more pixelated it becomes. |
And you don't understand what that process means as far as image quality is concerned: adding redundant pixels in such a manner dilutes the information contained in the frame creating a blurred out/fuzzy looking aspect, you might have heard about the "vaseline effect" present on the ps3's GTA4, that's the result of upscaling images.
Since NG2 renders in a non standard resolution that needs to be upscaled using algorithms, it deteriorates the overall image quality.
Again, if you know a way to force the 360 to output the image without upscaling/downscaling it I'm interested on it.