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starcraft said:
LuckyTrouble said:

Sony strengthened existing AAA's we knew little about. I won't defend their lack of overall new announcements, but I will praise the positive feedback generated by showing quality gameplay trailers for Spiderman, God of War, and Days Gone. I will praise firmly establishing what Detroit actually is after a relatively ambigious reveal last year. They gave focus to PSVR and announced new IP without making it look gimmicky and showing that PSVR isn't just a passing trend for them. They even managed to genuinely surprise with the SotC remaster/remake announcement. Along with a nice show pre-press conference, Sony focused on the games, gave us much needed details, snuck in a couple announcements, and avoided using indies as a time filling crutch.

Microsoft focused on a piece of hardware that is too ambitious at this time and is going to have a hard time selling at a $500 price point. They showed one new AAA that isn't a new IP. They got rights to first showing of Anthem and Metro Exodus, and that was neat at least until you realize they are multiplats and were likely paid for exclusively to push the Xbox One X. We got a trailer for a game that was announced longer ago than anything in the Sony conference to mixed reception, and we got an indie reel in a desperate push to prove they still had games coming, where individuals such as yourself mistake quantity for quality and strength of exclusive AAA or even AA content.

I can concede that the new exclusive announcements weren't strong on either side, but I simply can't agree that Microsoft somehow did better when Sony effectively filled an entire hour with almost nothing but trailers, making it all about the games with nothing feeling like a crutch to kill time and fill the hour.

I think we're at a bit of an impass. I would have argued that Sony spent way to long on niche VR content, and that MS had more game time in their (admittedly longer) conference.

At the end of the day we're disagreeing over scraps, neither conference was particularly exciting.

Indeed. I disagree on VR at least though. It's necessary to focus on it in the big event and not relegate it to the backburner. Giving it 10 minutes at E3 is probably the minimum to expect going forward if Sony plans on truly supporting the VR as a primary peripheral.

In the end, it wasn't a super exciting E3 though. Like I said, E3 2018 should be better. Hopefully Microsoft goes a bit further next year since, even if they're steadily wiggling out of the console game, they should go out with a bang and not a whimper.