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Sansui said:
Reasons why FF10 was terrible:

1.) Overly simplistic combat: Switch in character that enemy is weak too. IE, Wakka for flying creatures. Kill creature in one hit. Switch in auron for armored creatures, kill creature in one hit. Repeat boring combat over and over, and without a 'heal all' spell for the majority of the game.

True the combat was very simple, but this also forced you to upgrade almost every character. Which is a change from the regular FF. USually all the characters were clones of the others and in this one they were unique.

2.) Awful main character: Tidus is whiny, his outfit makes him look like a boy band member, and he's constantly crying "I hate you daddy". On an annoyance scale of 10, he rates a 13 or 14.

Hes not the best main character, and the dad parts early on were pretty bad. But once you got into the story and all it actually all ended up ok. He had to come to hate his dad or he couldnt have done what he did. And that high five at the end was so danm awsome.

3.) Music subpar at best. One of Uematsu's worst performances, possibly due to the assistants he had to work with during this game. (I think it was the first time he had to deal with that?)

By far the one i disagree with most. The Piano music is my favorite music from FF yet. Its absolutly perfect to fit the mood of the game. The combat music was good but not the best. Still the music with the ending was great.

4.) Blitzball. Sucked. Ass. Getting Wakka's ultimate weapon took my level of hatred for this game to all new highs.

I found blitzball extremely fun. And it was your choice to get  wakkas ultimate. It was annoying as hell grinding for matierals in FF 8 as well but its the cost of getting the best weapons.

5.) Square's overbearing and awkward use of religious symbolism has gotten incredibly bad over the years. It was painful and clunky enough in FF7 (but at least managed to work reasonably enough), and in FF10 with Sin they went way over the top.

All opinion but its put in in order to have many people relate to something in their own life.

6.) English translation and voice acting: The game may have been better in Japanese, I don't know . But what I do know, is the english voice acting destroyed all pacing of dialogue and rendered the comedy unfunny, the pathos wooden and unconvincing.

It was not that bad, though not good either. Star ocean 3 is the one you should laugh at. (holy cow.)

7.) Plot moves slowly and is predictable at best, boring at worst.

I also extremely disagree. It does move slowly for a while, but it also makes you more attached to your characters instead of the plot in whole. And the suprise of the FInal Summoning consequence did suprise me though i did partially know. And your going to honstly tell me you knew sin was tidas father?

8.) Grid system promised new and interesting ways to make your character unique while leveling! And yet.... really you followed a linear path, but instead of having your attributes given to you automatically at level up, you had to micromanage doling out the points. By the time you could really start getting your character strong enough in other areas, you could max out the grid and they were all identical anyway.

Err no. By far FF 10 gave the most unique characters besides the older FF. 9 Did as well though before i forget.

In comparison, FF6 had a score of great characters, beautiful soundtrack, an engaging story, swift plot movement, fun and interesting combat, espers were a bit cumbersome for the leveling bonuses, but not overbearing like the grid system. Great villains, great heroes, lots of fun.

In order of greatness, skipping the NES games

FF4, FF6, FF Tactics, FF9, FF7, FF8, FF5, FF12, FF10


 



Owner of all consoles cept DS.....Currently in love with prototype!