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spemanig said:
vivster said:

Yet for some reason the PC market exists and thrives with even more different compositions of devices. How is it different to get a mobile device that can run the games you want to getting a mobile device that can run the things you want?

People have to want to make those games on mobile devices, and manufacurers have to allow games of that size on their platforms. Both of which are not the case. I'm pretty sure Apple doesn't allow apps larger than 3GB on the App Store, and the audience what buys games with actual premium production games, the kind that actually cost money, don't buy them on mobile platforms.

The difference is not that they can't technically be made, but that they won't be. The PC market doesn't have those restrictions.

And who's fault is that? The company who's sole purpose it is to monopolize the mobile gaming market.

Restrictions can be lifted. It's a hen and egg problem. If big name publishers want to release their expensive and big games on ios or android just watch how fast the platform holders will drop those restrictions.

If Nintendo wouldn't have all people who buy big mobile games exclusively on their platform they would develop on ios and android. And if not all devs would make their mobile games on Nintendo's devices people would go to ios and android. See the problem here? A single closed platform has completely monopolized a certain section of the gaming market.



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