| vivster said: Yet for some reason the PC market exists and thrives with even more different compositions of devices. How is it different to get a mobile device that can run the games you want to getting a mobile device that can run the things you want? |
People have to want to make those games on mobile devices, and manufacurers have to allow games of that size on their platforms. Both of which are not the case. I'm pretty sure Apple doesn't allow apps larger than 3GB on the App Store, and the audience what buys games with actual premium production games, the kind that actually cost money, don't buy them on mobile platforms.
The difference is not that they can't technically be made, but that they won't be. The PC market doesn't have those restrictions.







