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Peh said:
vivster said:

It's called a tablet/mobile phone. Great options there. And if it wasn't for Nintendo we would already have great peripherals for those too.

And yet, Nintendo had to go for it, because they can also provide the necessary support. Tablet/mobile games are the ones which doesn't distinguish from the games which caused the game crash back in the days imo. They are rip offs of each other and try to get as much money from you as they possible can. 

It's up to a developer how good the game is. If you fear that a ripoff might compete with your product, your product isn't good enough.

spemanig said:
vivster said:

It's called a tablet/mobile phone. Great options there. And if it wasn't for Nintendo we would already have great peripherals for those too.

The mobile market is not the same as the console market. You can't play a 32GB AAA game that is optimized to run efficiently on your phone, with a standardized set of button inputs.

If it wasn't obvious by him bringing up the sheild, those are the kinds of games he was talking about, so a phone/tablet are both terrible options for him.

Yet for some reason the PC market exists and thrives with even more different compositions of devices. How is it different to get a mobile device that can run the games you want to getting a mobile device that can run the things you want?



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