JEMC said:
Any store would need to make money (at least enough to pay servers and admins), meaning that any money made by a mod needs to be splited between the author, the store and the company making the game of that mod. The result? The mods will be expensive and the whole business will fail. And, what can I say, I think that money makes companies do evil things. so I wouldn't be surprised if a company decides to go against the free mods in order to try to force us to use the paid ones. |
So I guess you never heard of any business starting? You think any business just springs to life and is instantly profitable? You know how much money was tanked in the beginning months of every single new storefront? Steam, Kickstarter, Patreon, GOG, they all lost a lot of money at the start.
You know how the money on a storefront is split today? Between the dev, the publisher and the storefront. Sound familiar? It's called a business. Expensive is also very subjective. People pay as much as they want and if it's too expensive they won't buy. How is that different from any other business?
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