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Bitmap Frogs said:
JaggedSac said:
Bitmap Frogs said:
I noticed the fuzzy quality of NG2 visuals, must be the crazy uprezzing going on - no matter how companies try hard to sell it, interpolation is a croc of shit.

Well, if you think things looks bad with interpolation, try it without it.

Why would I care what NGS looks like? It is an update to an old game. NG2 has new shit for me to do, and I love it. The gameplay is much better this time around with the better AI(I love how the group works together to fuck you up) and slicker controls. Not once have I played and thought, man where the fuck is the stitching on his armor? The animation is slicker than whale shit and so is the gameplay(which is all I care about).


Interesting!

How exactly could I do that? The game renders at 585 lines and the 360 outputs are either SD (interpolated downwards) or HD (interpolated upwards). If you know a way to force the 360 to output exactly at the same resolution the framebuffer is rendered, I'd like to know it.


LOL, you do understand what the interpolation is doing, right? The image would be blocky as hell because the source data does not contain enough information for the amount of pixels needed to generate the image at high resolutions. So by means of interpolation(there are several kinds and I am not sure what most use, maybe quadratic) pixels are generated based on what the most likely color will be, given it's surroundings. It is in no way reducing the quality of the image. It is just creating more pixels than what is given. Almost like anti-aliasing.

 

For an example on what an image would look like without it, just open a picture in any image editing software and zoom in.  The more you zoom, the more pixelated it becomes.