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I got the impression you thought 30 fps was the be-all-end-all framerate


No. I don't want to wade into the human physiology war. All I say i that when I optimize PC games for my a little bit older computer I generally use 1024*768 and push every setting up as long as I have >20 fps in heavy settings and more during normal gameplay. That's the best use of limited resources for me. And since consoles are per se also a fixed resource I imagine developers make similar adjustments.
But I agree that this is different for some games. RPGs like Oblivion can stomach less fps, hectic games like spacesims need more fps.

But to say developers are lazy because they dont use 60fps is a bit simplistic. Its simply a question of priorities. And I still think the interesting question is not 30FPS or 60FPS but what the game does in extreme situations (like whole city views in Assassin's, lots of enemies on the screen in FPS ...)