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Qwark said:

In first person it defenitly has advantages, but what advantages does VR have in 3rd person mode. Anyway I would like to see a cockpit mode with VR nonetheless.

As long as the camera is tied to the vehicle you get most of the advantages of a first person mode. You can still look into corners while keeping an eye on the attitude of the vehicle below you, and you still feel the drift as the camera moves sideways with the vehicle. 3rd person might be more comfortable without the screen tilting in corners, but sitting in a cockpit also helps with comfort.

For other genres third person offers many advantages. In RTS for example Tethered you have a much better overview of the different battles going on and you can select units by simply looking at them. Tethered lets you switch to different viepoints from which you can survey the battlefield.

In puzzle adventure games like Wayward sky you can direct the characters around the screen by looking and pointing where they need to go or perform actions with the controller. As well as you can look behind and under things to find hidden objects. The same works for platformers like Mervils and Robo Escape (in Playroom). You have a much better sense of where everything is. It's all playing out right in front and around you as if you're leaning over a giant model or sit right in it.