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Gaming - N64 or PS1? - View Post

curl-6 said:

It's due to limitations in the hardware; PS1 used affine texture mapping, which produces distortions when viewed at an angle.

 

N64, being newer hardware, supported perspective correct texturing, so that surfaces didn't warp and jitter the way they did on PS1.

Correct.
Developers ended up trying to cut up the geometry into smaller pieces so that the perspective correction error wasn't as severe.
It's main issue is because the PS1 didn't have enough precision on the vertices as it used fixed point math and not floating point, which meant there was more rounding errors.
PC also exhibited a similar issue when using software rendering, developers would reduce precision for more performance, but once Voodoo burst onto the scene that mostly changed.

The Nintendo 64 also had Anti-Aliasing, bilinear texture filtering and T&L and so much more. It was an effects powerhouse compared to the PS1, no other console could match it that generation. And it even gave the PC a run for it's money in some aspects.






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