spemanig said:
I'm not worried about the quality. I'm concerned about the intent. I'm very sure this won't be an action RPG. That's not what worries me. I don't agree with the sentiment that we don't have enough info to worry. We know the team and the purpose. The team has a history that clashes with that purpose. |
And that intent or purpose would be?By what you answered in the same quote, you mean "breaking the convention"?By that, the Persona team already did that, with Persona 3.Few RPGs are set in a modern day, and few do that in excellency.Persona 3 did just that.But that wasnt the real changer P3 brought.It was the time management and social aspect(simulation) of it and how it meshed so naturally with the dungeon crawling aspect of it.There is not one single game that does that, or at the very least nothing that comes near it.
By all means, AStlus, and more specifically the Persona team is the best one to handle that kind of task, much more than the SMT team.Will they succeed?No idea.But saying that when you are basing solely on a few artworks and the team performance(which should actually make you confident in it), is silly in my opinion.
My (locked) thread about how difficulty should be a decision for the developers, not the gamers.
https://gamrconnect.vgchartz.com/thread.php?id=241866&page=1







